Spy Satellites
Anyone considered the possibility of a Satellite unit? As intelligence gatherers the spy satellite's role in modern warfare can't be easily dismissed.
Instead of Apollo revealing the world map, Civs have to build a Satellite unit. If not revealing the whole world, it would at least monitor a large swath of it. Perhaps launching several would allow the civ near-complete coverage. I think that they should be one-time use like missiles, but with an actual lifetime--say, 20-30 turns. They wouldn't in fact have to be actual units once you pick their placement, though for the sake of familiarity it might be better to keep it as one.
Below, some other ideas on the same theme. Not saying as important as spy satellites, but playing with the possibilities.
-Increasing resolution. Starts out at city and terrain scale, moves up to include roads and rail, eventually allows individual unit tracking. Happens automatically as technology matures (time and experience).
-Research Satellites. Whether it's inward (weather & habitat monitoring), or outward (Hubble and Chandra space telescopes), satellites are important for research. They could give a set amount or a small percentage boost to research.
-New Wonder candidate perhaps. The Terrestrial Planet Finder could be required before setting off a colony ship. Wouldn't want to spend all that time and money all to arrive at a barren star, now would we?
-Commercial Satellites. Bonuses to commerce through better communications, GPS technology, etc. Prospecting can reveal new supplies of resources like oil and better managing of resources like fisheries and farms (bonuses limited to bonus tiles, aka - whales, spice, etc).
-Television Satellites. Broadcasting over the world over, satellites help spread the owner's culture. The U.S. spends money to ensure outside news coverage in China and Middle Eastern countries. They can't do anything to stop the "propoganda" other than ineffectual bans on satellite dishes.
Anyone considered the possibility of a Satellite unit? As intelligence gatherers the spy satellite's role in modern warfare can't be easily dismissed.
Instead of Apollo revealing the world map, Civs have to build a Satellite unit. If not revealing the whole world, it would at least monitor a large swath of it. Perhaps launching several would allow the civ near-complete coverage. I think that they should be one-time use like missiles, but with an actual lifetime--say, 20-30 turns. They wouldn't in fact have to be actual units once you pick their placement, though for the sake of familiarity it might be better to keep it as one.
Below, some other ideas on the same theme. Not saying as important as spy satellites, but playing with the possibilities.
-Increasing resolution. Starts out at city and terrain scale, moves up to include roads and rail, eventually allows individual unit tracking. Happens automatically as technology matures (time and experience).
-Research Satellites. Whether it's inward (weather & habitat monitoring), or outward (Hubble and Chandra space telescopes), satellites are important for research. They could give a set amount or a small percentage boost to research.
-New Wonder candidate perhaps. The Terrestrial Planet Finder could be required before setting off a colony ship. Wouldn't want to spend all that time and money all to arrive at a barren star, now would we?
-Commercial Satellites. Bonuses to commerce through better communications, GPS technology, etc. Prospecting can reveal new supplies of resources like oil and better managing of resources like fisheries and farms (bonuses limited to bonus tiles, aka - whales, spice, etc).
-Television Satellites. Broadcasting over the world over, satellites help spread the owner's culture. The U.S. spends money to ensure outside news coverage in China and Middle Eastern countries. They can't do anything to stop the "propoganda" other than ineffectual bans on satellite dishes.
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